Defending My Tower?

I’m sure it’s old news for developers, but I’ve started working on a new project in my free time! This one is a Tower Defense game with extremely balanced stats so far, he said very sarcastically!

An important feature of any tower defense game is to build towers, and I have exactly that! I am planning on trying out a better system, but currently I am using a floor grid to simply spawn the tower in depending on which tower is selected, and not allow you to place two towers on the same spot.

Next, we have enemies and upgrades. These enemies spawn as waves, giving you a set amount of time until the next wave of enemies begin spawning. On top of that, they gradually get more difficult over time to make sure there is a need to upgrade your towers over time! The aforementioned upgrades allow you to increase the damage, range, and rate stats of the selected tower. There is a major need for balancing, but for testing purposes these are all functional.


One response to “Defending My Tower?”

  1. Tower defence games are fun! I made a prototype one years ago with the usual tower types: normal bullet firing, fast bullet firing with low damage, area damage and slow down enemies in range. Think I had like 1 to 3 paths for enemies to follow per level. And I only let people place towers on specific spots.

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