This is a longer post, as I am writing on multiple topics, please enjoy.
Over the past 20 months I have spent most of my attention focused on being a full-time student at Full Sail University, working toward a Bachelor of Science in Game Development. I am proud to say I am only 5 weeks from graduation at this point, and I am excited as can be! Full Sail is an incredibly difficult school to keep up with, due to their quick deadlines and difficult homework requiring a strong work ethic to keep yourself motivated to succeed! With only a month per class, many months being two classes, most classes have multiple full assignments per week that you have to work on as you attempt to absorb all the information quickly. On top of all that, they have a 90% attendance policy! With each class only being 8-12 days, many classes you can only miss 1 excused day, being that excused allows you to miss slightly more, without failing. 1 unexcused absence in many classes means failing for attendance.
I am excited to be ending with a 3.94 GPA and perfect attendance!

I still have this month and next month’s class to change that GPA, but the only change would be up, as I should be getting 100% in both of these months, due to the nature of these classes. These final months are dedicated to what they call “Open Portfolio,” which is when the student works on their Capstone Project. This gives the student two full months to work on whatever they are wanting to create, whether that be solo or in a team.
My idea was already created for my Capstone Project, but first I felt the need to finally release the game I had been working on in private, Spokes! You can see it in My Portfolio Page, where I officially released it on ItchIO and Google Play. I plan on releasing on Apple and Steam as well, when I have the time. Now to discuss my Capstone Project plans.

For my Capstone Project, I decided to work on something that is a mix between a game and a tool. I have a board game, named Zombicide, that is a large box with many tiles of many sizes. If I want to plan ahead, I have to pull the tiles out, set up a map, take a picture, and prepare any balancing that may be needed for the friends I am playing with. However, this requires a lot of time for setup and cleanup, for when I want to plan ahead. Due to this, I set out in my own free time to create a tool that allows me to take the tiles I own, and place them on the screen, thus eliminating the need to open the box up, setup, and cleanup. I very quickly realized I would need assets, and went on a search for official Zombicide assets. In this search I learned they released official zip folder, and found it was due to someone else who created a similar tool! Great, this means I don’t have to make mine! However, I immediately found flaws with their version and decided I still wanted to create a better version. This is where we get to Open Portfolio, and my Capstone Project. I figured when better to work on this, than two months where my full time job is to create something I am passionate about? Once I began creating, I came up with the idea of adding a way for users to create their own packs, officially, through my tool, which is the feature I’m working on as I type this post! Not only will the user be able to import packs to design a layout for the game they want to play, but for users who create their own board games, this tool will give them a way to simply create a zip folder fully ready for other users to download and import on their own!







