My last few posts have been lacking to say the least. On top of that, I went on an accidental hiatus over the past few weeks, over holiday break, and due to getting sick at the end of it. That’s all over now! I’m in two classes at the same time, but I believe these classes are not going to be too difficult, so I will have more time to work on my own projects, and I can also post updates on what I’m working on for class.
Sadly, that’s all I have for this post, but I will see you next week with a real update on some ideas I want to work on!
Sorry to say, but I made no progress in Unreal this week! This week I spent extra time with friends, with class work, with my parents, and simply giving myself time to relax and enjoy a breather. Always remember no matter how much you want to learn, sometimes a nice short break can often times be exactly what you need, then you can get right back on board to solve the task you’ve been focused on for far too long! Next blog post I will be back with more dev updates, but until then, make sure to take care of yourself, eat something healthy, and spend time with family members!
This week I’ve been quite busy, but I still managed to work on one section of this game, the weapons! Firstly, we have the default weapon that comes with the First-Person Template, which I called Cannon. This is a very low cool down rate, allowing you to click quickly enough to shoot at a rapid rate.
Secondly, we have what could be called a Machine Gun, an Assault Rifle, or many more names. The cool down rate is a bit slower on this weapon, however you can click and hold to fire, as it’s a fully automatic weapon.
Thirdly, we have a Rifle. This rifle has a much slower cool down rate, much like a bolt action rifle. However, it’s much more powerful to make up for that. With the Cannon and Machine Gun dealing a single damage per shot, taking five shots to kill an enemy, this Rifle deals five damage, taking only one shot to kill the enemy. On top of all of this, I made a bonus feature for testing.
This bonus feature is the cool down bar at the bottom right of the screen. I originally made these exact gifs without that bar and thought it would be better to show the difference in a more visual manner, and thus the cool down bar was created. This bar can be used for more than just the weapons, in the long run, but for now are perfect for testing the current weapons.