Unity Spokes Update

I’ve been hard at work, but in my free time I’ve been hard at work recreating Spokes in Unity, as mentioned in my last post! I am nearly at the point where this version will actually surpass the Unreal version!

The logic has been created, and was much easier in this version thanks to the concept of the GameManager, to check for win scenarios. With this, my next step it to add extra options, such as a color system to tell the player hoe close to winning they are, and to decide what I want “you win” message to be changed to. Overall, I’m happy to have tried remaking this in Unity, as I’ve been enjoying it more than when I created it in Unreal.


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