Everything Old is New Again

Despite the reference to an amazing title, this post is not about Red Vs Blue. This post is actually about the game I made in Unreal Engine a while back, Spokes. I thought I would give a shot at recreating the same game in Unity, given everything I have learned over the past couple months. I have not completed it yet, due to a busy schedule involving not only Full Sail Hall of Fame, but also meeting important people I hope to work with in the future.

I’ve spent roughly 8 hours working on this, split into portions of free time, and I have the basic setup created. As well, I added the ability for the board to move out of the way of the menu, and for the menu to move out of the way of the board, respectively. This allows the game to be centered when the player is focused on it. I am currently working on the functionality of the board setting itself up as a possible puzzle, then I plan on fixing the currently temporary placement of the board pieces, as they are offset slightly from where I want them to be. As well, I need to work on the dynamic resizing of pieces as the player chooses larger boards, allowing them to fit more easily.


Leave a comment