Enemies and Winter Break!

Going into winter break I’ve barely even looked at my own projects, as I’ve been working on class work instead. That being said I did manage to add the absolute basics of an enemy encounter in my Text-Based Roguelike game! On top of that, winter break means I should have plenty of time to work on my own projects for the next few weeks!

When you arrive in a room that has an enemy, which is currently always true for testing, you are prompted to fight or flee. Choosing flee will rotate you 180 degrees and send you right back through the door to the previous room. Choosing fight will start the challenge, or so I have planned! Currently, there is no true enemy, and you simply continue to the normal room movement options.


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