Complete Overhaul!

This has been a very busy week, so I was unable to find time to work on the Roguelike during the week, however I did work on it right after last week’s post, getting the overhaul I previously mentioned fully finished!

However, this was a massive change! I completely re-wrote the entirety of my room generation, deleted the old rooms I had to create a single room that replaced all the old rooms on its own. With that, I was able to correctly adjust the character’s rotation, allowing you to move through rooms in a way that moving forward doesn’t always mean north. This can cause confusion, I’m sure, but once I add more details, such as random items, rooms will be more unique and easier to traverse. For now, I’ve added the room coordinates to the top to help traverse for testing purposes.


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