This week I’ve been working less on the functionality, and more on a map to play around on. This being said, that’s not to say I didn’t work on functionality at all! I have two major updates for this week’s blog post!

As for map design, I’m focusing on the concept of a creepy school. This idea came by part from Phasmophobia, and by part from a dream I had many years ago, of which I have directly modeled the first hallway based off that dream, though using only the Unreal Starter Content.

Next, I began to work on the non-euclidean geometry, a feature I absolutely love about many games, such as Anti-Chamber, or Layers of Fear! As you walk through one door, you end up in a room you were not expecting! Then, as you try to go back you end up in a DIFFERENT room, making the map more and more confusing for each layer of room swap!